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My professional career began at 3D computer graphics
pioneer Digital Productions in 1985 as a 3D
Encoder, then Animator
and Technical Director. Then on to Angel Studios as Animation
Director, then as Chief Creative Officer, overseeing teams of CG artists
on numerous projects until 2002. More recently I have been developing user interfaces for
Bunkspeed's photorealistic
3D rendering products, and directing the
creation of digital entertainment concepts for Warren Fahy's
novel FRAGMENT.
From scores of projects over the years here
are some examples. |
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Bunkspeed's focus is on fast, simple and accurate
photorealistic rendering. The combination of unique technology
and the simple interface I designed makes rendering these images a snap
for anyone to do. |
Hender character from Warren Fahy's
novel
FRAGMENT,
modeled and painted in zBrush, posed in Maya, then output as 7"
full color maquette from a 3D printer. |
Original
product design rendered in hyperShot. |
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| Just before Angel Studios
moved exclusively into interactive entertainment we developed
Savage Quest, a PC-based arcade game allowing players to control an
angry T-Rex in a rampage across a prehistoric world. Worked
closely with R&D team to bring to life the game's pioneering
physically-based tech. |
Angel Studios Creative
Director on
Disney's Virtual Jungle Cruise river raft
motion base attraction. Rubber raft with working oars, a real-time
interactive branching river scene projected from Silicon Graphics
Reality Engines. Client: Disney Imagineering. |
Interactive test application
for Microsoft for the launch of the XBox. Kind of an interactive
girlfriend project, XGirl had natural engaging facial animations and
reacted to various controller inputs. |
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Originally a motion-base ride film promotion,
Angel Studios animated
Peter Gabriel's music video
Kiss
that Frog. The video won a 1994 MTV Music Award for Best
Special Effects. |
Created model and animation test for a
Femme Nikita game proposal. (Unrealized). |
Animator Director for 70mm stereoscopic film
entitled Enertopia for Korean energy company KEPCO for EXPO 1994.
Production design by Ron Cobb. |
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| Animation Director
for Angel Studios computer graphics special effects for the 1992 film
The
LawnMower Man. The 8 minutes of Virtual Reality focused effects helped
the film reach a measure of sci-fi cult status for several pioneering 3D
moments—the first "cyber sex" scene in a movie and the first time a human actor was
completely replaced (during the climax of the film) by a CG avatar. |
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| Animator and Technical
Director on Power Zoom commercial. Awarded 1989 Emmy for
Outstanding Achievement-Animation |
Animator and Technical
Director on the Viper Car Alarm ads. |
Animator and Technical
Director on Spiderwire fishing line commercial. |
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| Digital Productions Technical
Director on exploding thermometer ad for a BBD&O client. These
are some of the last frames ever rendered on DP's CRAY-XMP
super computer in 1986 before it was shut down. |
Digital Productions Technical Director for
scary-maze-followed-by-exploding-volcano commercial for Dianetics
in 1985. |
Modeler, Animator, and Technical Director for Digital Productions
digital screen test of Star Trek Enterprise for Paramount Pictures in
1986. |
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| My first modeling job at
Digital Productions in 1985 was for the award winning STP Oil commercial
featuring an STP can transforming into an engine, followed by an engine fly
through. Big deal in those days! |
Technical Director on Marvel Productions logo animation. Awarded
1987 Monitor Award for Best Computer Technical Director. |
My first ever 3D animation using Digital Productions CRAY-XMP
supercomputer in 1985. Features a motion test of Tinkerbell. |
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