Michael Limber homeresumeprojects
creative direction user interface branding computer graphics toys video games web and print art
Michael Limber     info@MichaelLimber.com
Entrepreneurial creative executive, director, and designer with a long track record of delivering innovative solutions in a variety of fields: 3D maps, product R&D and prototypes, UI/UX design and tool development, 3D computer graphics, high-end 3D video games, location-based entertainment, film effects, and robotic toys. Dynamic results-oriented leader using creative vision and broad expertise to motivate cross-discipline teams to produce innovative products and user experiences.

• Executive level vision, strategy, and planning
• Creative direction and management
• Hands-on concept design, prototyping, and product development
• Effective large-scale project planning and creative team management
• Cross-discipline collaboration, promoting value-driven purpose
• Active catalyst across creative, technical, and management teams
• Reasoned and passionate leadership and communication
• High quality and productivity standards
• End-user champion

HERE, a Nokia Company Carlsbad, California
Principal Designer May 2011 - present
Direct and manage the R&D 3D Concepts & Prototyping team, developing innovative concepts for next generation 3D map content and products, including: mock-ups, presentations, interactive prototypes, tool/feature design and testing, 3D map making process definition, and customer samples. Deliver initial production of road data for Highly Automated Driving applications and content for upcoming 3D visual map products. UI designer of company’s proprietary 3D map editing application. Work closely with Design, Engineering, Database, Advanced Production, Product Management, Marketing, and Leadership groups.  Member of R&D Senior Management Team.
LimberLab Carlsbad, California
Creative Director, Owner Jan 2002 - May 2011
Independent creative direction, design, and consultation. Projects include: corporate and start-up creative consultation, entertainment design, game and toy play specs and logic, graphical user interface  design, booth, branding, brochure, and web design.
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Warren Fahy and Company Carlsbad, California
Creative Director, Partner Jan 2002 - present
Business and creative partner to author Warren Fahy related to his published thiller novels FRAGMENT and PANDEMONIUM.

Direct the development of visual assets related to the property, provide creative direction, create web presence, and oversee partnership business affairsfrom inception, through development, submission, contract, publication and rights licensing. 

Currently working with producer Lloyd Levin (WATCHMEN, HELL BOY) on development of the film version of FRAGMENT.
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WowWee USA, Inc. La Jolla, California
Chief Creative Director Sept 2006 - Dec 2008
US Creative Director for global toy company WowWee. Executive level strategic product development and overall creative direction for product line.

Contributing designer of robotic toy items, including initial creative concepts, interactive play specs, logic flowcharts, event tables, interface design, packaging, marketing. 

Spearheaded development of themed online world, integrating company's product line and providing web space monetizing opportunities.

Proposed, budgeted, set up, staffed, and directed company's new US  creative development headquarters in Carlsbad, CA. Traveled 6 times a year to Hong Kong, representing US design team.
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Bunkspeed, Inc. Carlsbad, California
Chief Creative Officer, Partner Jan 2003 - Jan 2010
A founding partner in software company focused on advanced visualization and rapid photorealistic rendering of CAD and 3D dataespecially for automotive, product design, and engineering industries.

Designer of simple and intuitive user interfaces for company's flagship products-HyperDrive and HyperShotsoftware tools known for their ease-of-use workflows and short learning-curves, putting high-end rendering within reach of anyone.

Clients include Ford, Nissan, Honda, BMW, Gulfstream, and Pininfarina.
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Angel Studios, Inc. Carlsbad, California
Chief Creative Officer, Partner Sept 1988 - Nov 2002
One of 6 original partners, performed in many roles during 14 years at Angel Studios, including: Modeler, Animator, Lead Artist, Technical Director, Animation Director, Interface Designer, Art Director, Creative Director, and Chief Creative Officer. Member Board of Directors.

Directed Art Department of 65 artists and animators. Helped build the company, from initial staff of 6 to over 180becoming the largest independent video game developer in the US in 2002.

Angel Studios was purchased by Take2 Interactive (parent company of Rockstar Games) in November 2002, now known as Rockstar San Diego.

Projects included 3D CG film special effects, TV commercials, scientific visualizations, 70mm stereoscopic films, Location Based Entertainment attractions, music videos, and over a decade of pioneering high-end 3D video game development, including several launch titles.

Notable clients include: Disney Imagineering, Nintendo Ltd, Rockstar Games, Peter Gabriel, Silicon Graphics, SEGA, Intel, Microsoft, NASA, and the US Navy, among many others. 
www.anglestudios.com (defunct)
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Digital Productions, Inc. Los Angeles, California
Technical Director June 1985 - July 1987
Technical Director for 3D computer graphics pioneer Digital Productions using a CRAY X-MP super-computer and proprietary DP3D software to produce TV commercials, broadcast graphics, music videos, film effects, architectural and scientific visualizations.
before the web!
Pratt Institute Brooklyn, New York
Master's  Degree (MID)
Industrial Design
1982 - 1984
UC Berkeley Berkeley, California
Bachelor's Degree (BA)
1977 - 1981
Watts Atelier Encinitas, California
Fine Art drawing and painting, under Jeffrey Watts 2003 - 2006
Studio 2nd Street Encinitas, California
Fine Art drawing and painting, under Ron Lemen 2007 - 2012

UC berkeley