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CONTACT |
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| SUMMARY |
Creative Executive, Director
and Designer with many years of experience in a variety of design
fields—3D mapping, entertainment,
computer graphics, video games, toys, user interface, branding, web and print.
Experience ranging from executive level strategic planning and
creative direction through tactical 'hands-on' design,
production, and project development. |
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Nokia (formerly NAVTEQ) |
Carlsbad, California |
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Lead Architect |
May 2011 - present |
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Creative direction, specification, and
design of 3D mapping data, assets and visual products. User
interface design of proprietary 3D map
editing applications. Design and production of future
product prototypes. Management and direction
of R&D art and design team. |
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www.nokia.com |
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LimberLab |
Carlsbad, California |
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Creative Director, Owner |
Jan 2002 - May 2011 |
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Independent creative direction and consultation.
Projects include: corporate and start-up creative consultation, entertainment design, game and
toy play specs and logic, graphical user interface design, booth, branding, brochure, and
web design. |
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www.limberlab.com |
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Warren Fahy and Company |
Carlsbad, California |
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Creative Director, Partner |
Jan 2002 - present |
Business and creative partner to author
Warren Fahy related to his published fiction book
FRAGMENT.
Direct the development of visual assets related to the property, provide
creative direction, create web presence, and oversee partnership business affairs—from inception, through development,
submission, contract, publication and rights licensing.
Currently working with producer Lloyd Levin (WATCHMEN, HELL BOY)
on development of the film version of
FRAGMENT. |
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www.warrenfahy.com |
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WowWee USA, Inc. |
La Jolla, California |
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Chief Creative Director |
Sept 2006 - Dec 2008 |
US Creative Director for global toy company
WowWee. Executive level
strategic product development and overall creative direction for
product line.
Contributing designer of robotic toy items, including initial creative
concepts, interactive play specs, logic flowcharts, event
tables, interface design,
packaging, marketing.
Spearheaded development of themed online world, integrating
company's product line and providing web space monetizing
opportunities.
Proposed, budgeted, set up, staffed, and directed company's
new US creative development headquarters in Carlsbad, CA.
Traveled 6 times a year to Hong Kong, representing US design
team. |
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www.wowwee.com |
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Bunkspeed, Inc. |
Carlsbad, California |
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Chief Creative Officer, Partner |
Jan 2003 - Jan 2010 |
A founding partner in software company
focused on advanced visualization and rapid photorealistic
rendering of CAD and 3D data—especially for automotive,
product design, and engineering industries.
Designer of simple and intuitive user interfaces for company's flagship
products-HyperDrive
and
HyperShot—software
tools known for their ease-of-use workflows and short
learning-curves, putting high-end rendering within reach of
anyone.
Clients include Ford, Nissan, Honda, BMW, Gulfstream, and
Pininfarina. |
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www.bunkspeed.com |
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Angel Studios, Inc. |
Carlsbad, California |
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Chief Creative Officer, Partner |
Sept 1988 - Nov 2002 |
One of 6 original partners, performed in many roles
during 14 years at Angel Studios, including: Modeler, Animator,
Lead Artist, Technical Director, Animation Director, Interface
Designer, Art Director, Creative Director, and Chief Creative
Officer. Member Board of Directors.
Directed Art Department of 65 artists and animators.
Helped build the company, from initial staff of 6 to over
180—becoming the largest independent video game developer in
the US in 2002.
Angel Studios was purchased by
Take2 Interactive (parent company
of Rockstar Games)
in November 2002, now known as
Rockstar San Diego.
Projects included 3D CG film special effects, TV commercials,
scientific visualizations, 70mm stereoscopic films, Location
Based Entertainment attractions, music videos, and over a decade
of pioneering high-end 3D video game development, including
several launch titles.
Notable clients include: Disney Imagineering, Nintendo Ltd, Rockstar Games, Peter Gabriel, Silicon Graphics, SEGA, Intel,
Microsoft, NASA, and the US Navy, among many others. |
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www.anglestudios.com (defunct) |
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Digital Productions, Inc. |
Los Angeles, California |
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Technical Director |
June 1985 - July 1987 |
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Technical Director for 3D computer
graphics pioneer Digital Productions using a CRAY X-MP
super-computer and proprietary DP3D software to produce TV
commercials, broadcast graphics, music videos, film effects, architectural and scientific visualizations. |
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before the web! |
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EDUCATION |
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Pratt Institute |
Brooklyn, New York |
Master's Degree (MID)
Industrial Design |
1982 - 1984 |
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UC Berkeley |
Berkeley, California |
Bachelor's Degree (BA)
Architecture |
1977 - 1981 |
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Watts Atelier |
Encinitas, California |
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Fine Art drawing and painting, under Jeffrey Watts |
2003 - 2006 |
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Studio 2nd Street |
Encinitas, California |
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Fine Art drawing and painting, under Ron Lemen |
2007 - 2012 |
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