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Years
spent being a professional user of 3D production
tools and proprietary software has made me acutely aware of the
importance of a simple targeted user interface and a rational workflow.
I have had the opportunity to create interfaces for high-end technical users, and some that need to be immediately
accessible to everyone, like hand controllers, widgets and phone
apps. In the end, everyone wants a
user interface to be a natural extension of themselves.
Here are some examples of user interfaces I have designed, for
both prototypes and released products. |
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A desktop control widget for
WowWee
ChatterBots—animated desktop characters, plugged into your computer,
that comment on thousands of keywords as you type. This simple
control widget allows for triggering commentary on demand (and shutting
it up)! |
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The user interface and workflow for Bunkspeed
HyperDrive—designed to simplify the complex task of photorealistic
rendering of CAD data, especially for designers in the automotive and
product design industries. Typically this work requires a separate
and dedicated staff. With HyperDrive's simple workflow, the
designers can create renderings on their own, at their workstation, in
minutes. |
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This ease-of-use, speed, and superior
results have made Bunkspeed products an essential part of the
development pipeline for customers like Ford, Nissan, Honda, BMW, Gulfstream, and Pininfarina. |
UI layout for a
proposed real-time paint color matching system in collaboration with Dupont and
Bunkspeed. Dupont had a very intense and thorough set of specifications
to accommodate. |
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| Designed the PC
interface for the upcoming release of
Bunkspeed
HyperShot. Real-time performance, simple drag & drop workflow,
and intuitive customizable menus allows for photorealistic rendering on
any machine, at any skill level, in minutes. This product has been
a big hit with product designers that know a lot about design but little
about the complex task of rendering. |
A UI layout for
WowWee Rovio, a mobile webcam telepresence robot. Enables remote
control of Rovio from any web enabled device. The UI
features a view of what Rovio sees, navigation controls, camera positioning, taking
snaps, and setting waypoints for the robot. |
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| Early UI mock up for a widget
only version of HyperShot. Explored the idea of how minimal a UI was
possible while still being useful. |
Once the scene was set up, aside from moving the
camera, the only button you needed was the 'shutter' button. A
true virtual camera. |
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User interface design for an intuitive
touch-screen kiosk-based car configurator, for use at dealerships.
Users can easily select vehicle, color, background, and accessories—and
check the price. |
Using only icons, the image can be arranged and
composed, and then a hard copy print out is created featuring a series
of images and a complete price list and inventory availability. |
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| Layout for a sotware tool
included in the proposed toy PocketsBots by WowWee—a set of colored line
following bots that play games using simple customizable
logic. Users visually program instructions using drag &
drop rules, and then scan the bot over the bar code at right. |
Several early layouts done at Angel Studios for the
original interface to Microsoft's
Midtown Madness—the first ever 3D open city driving game in 1998. |
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