As Principal Designer  and Sr. Design Manager for HERE Technologies' next-generation high-definition 3D maps, initially I designed of the UI for the company's internal 3D map data editing tool.  For the last several years I've been designing visual concepts for 3D map product features, developing interactive UX prototypes, defining customization parameters for the company's internal renderer, and building and directing a team of 40 to build initial product samples and prototype efficient production processes for scaled production. 

All of these 3D map initiatives feel like a synthesis of all the other 3D work in my career - CGI, games, rendering - only now I'm helping build the whole world in 3D. Fun to merge it all together, getting ready for a time when maps are no longer just navigation aids, evolving into a dynamic 3D canvas we'll paint with the activities and location data in our lives.

All images below have been publicly displayed and are copyright and property of HERE Technologies

© 2020 Michael Limber

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