Years spent being a professional user of 3D production tools and proprietary software has made me acutely aware of the importance of a simple targeted user interface and a rational workflow.
I have had the opportunity to create interfaces for high-end technical users, and some that need to be immediately accessible to everyone, like hand controllers, widgets and phone apps. In the end, everyone wants a user interface to be a natural extension of themselves.
Here are some examples of user interfaces I have designed.
HMI designer UI
UI for HMI design-user tool prototype, demonstrating game-changing workflow enhancements possible with the combined power of HERE location data and Unity game engine. Built in Unity, in a collaboration between HERE and Unity in the automotive space.
3D Map UX Prototype UI
Simple touchscreen UI for 3D map prototype exploring various UX and visualization concepts like focused styles, de-cluttering, napkin and schematic maps, dynamic transitions, and more
HD Map Visualizer
Directed the development of an interactive prototype to visually demonstrate the features of the new HERE HD Map -- a high-definition lane-level hidden "dark" map for autonomous vehicle navigation. This prototype was shown at HERE's booth at CES in 2016 and 2107.
Audi thanked us for "making the invisible visible."
3D Map Editor UI
Designed the UI for HERE’s internal 3D map editing application. A flexible framework, with multiple work flows, display and edit many layers of geo-spatially aligned data. From concept through multiple released versions, the tool in is use at scale in HERE's global production centers.
Outdoor Map Prototype
Interactive prototype exploring opportunities offered by 3D outdoor resort map.
Early Bunkspeed UI mockup
The user interface and workflow for Bunkspeed HyperDrive—designed to simplify the complex task of photorealistic rendering of CAD data, especially for designers in the automotive and product design industries. Typically this work requires a separate and dedicated staff. With HyperDrive's simple workflow, the designers can create renderings on their own, at their workstation, in minutes. customers like Ford, Nissan, Honda, BMW, Gulfstream, and Pininfarina.
Hypershot UI concept
Early UI mock up for a widget only version of HyperShot. Explored the idea of how minimal a UI was possible while still being useful.
Measured Color Picker
UI layout for a real-time paint color matching system in collaboration with Dupont and Bunkspeed. Dupont had a very intense and thorough set of specifications to accommodate.
Rovio UI concept
A UI layout for WowWee Rovio, a mobile webcam telepresence robot. Enables remote control of Rovio from any web enabled device. The UI features a view of what Rovio sees, navigation controls, camera positioning, taking snaps, and setting waypoints for the robot.
Toyota Configurator UI
User interface design for an intuitive touch-screen kiosk-based car configurator, for use at dealerships. Users can easily select vehicle, color, background, and accessories—and check the price.
Pocket Bots UI Design
Layout for a sotware tool included in the proposed toy PocketsBots by WowWee—a set of colored line following bots that play games using simple customizable logic. Users visually program instructions using drag & drop rules, and then scan the bot over the bar code at right.
CharacterBot Widget UI
A desktop control widget for WowWee ChatterBots—animated desktop characters, plugged into your computer, that comment on thousands of keywords as you type. This simple control widget allows for triggering commentary on demand (and shutting it up)!
Midtown Madness UI concept
Several early layouts done at Angel Studios for the original interface to Microsoft's Midtown Madness—the first ever 3D open city driving game in 1998