Years spent being a professional user of 3D production tools and proprietary software has made me acutely aware of the importance of a simple targeted user interface and a rational workflow.  

I have had the opportunity to create interfaces for high-end technical users, and some that need to be immediately accessible to everyone, like hand controllers, widgets and phone apps. In the end, everyone wants a user interface to be a natural extension of themselves.

Here are some examples of user interfaces I have designed, for both prototypes and released products.

© 2020 Michael Limber

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