© 2018 Michael Limber

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ABOUT ME

Michael Limber

info@michaelimber.com

Experienced creative executive, director, and designer with a track record of delivering innovative solutions in a variety of fields and domains — 3D map design, UI/UX design and tool development, product R&D and prototypes, 3D video games, computer graphics, location-based entertainment, and robotic toys.

Dynamic results-oriented creative leader using vision and broad expertise to build and motivate cross-discipline teams to produce next-generation products and user experiences.

  • Strong creative design direction, especially in 3D visuals and interactive user-experiences

  • Comfortable navigating through the unexplored territory of next-generation technologies

  • Hands-on design and execution of concepts, prototypes, tools, UX, UI and products

  • Energetic catalyst across design, engineering, product, and management

  • Effective team building, management, and culture leadership

  • Large-scale project planning and process prototyping in agile and waterfall environments

  • High productivity and quality standards, including in expertise development

  • Innovation focused. Results oriented. End-user champion. Nostalgic for the future.

EXPERIENCE

2010 - present
Principal Designer /
Sr Design Manger

HERE Technologies (formerly NOKIA, formerly NAVTEQ)

www.here.com

Direct and manage the 3D Map Concepts & Prototyping team of 40.

 

Designer of innovative next generation 3D map tools, content, features, and products, including: concept mock-ups, presentations, interactive prototypes, tool/feature UI/UX design and testing, spec and process definition, and production prototyping.

 

Deliver initial production of HERE's new high-definition 3D road data for Highly Automated Driving applications and content for upcoming next-generation visual 3D map products.

 

UI designer of company’s proprietary 3D map editing application.

Close collaboration with Leadership, Program and Product Management, Engineering, Database, Production, Sales and Marketing teams across multiple global sites.  Member of R&D Senior Management Team.

2003 - 2010
Chief Creative Officer
Partner

Bunkspeed, Inc.

www.bunkspeed.com

Founding partner in software company focused on advanced visualization and rapid photorealistic rendering of CAD and 3D data—especially for automotive, product design, and engineering industries. 

Designer of simple and intuitive user interfaces for company's flagship products-HyperDrive and HyperShot—software tools known for their ease-of-use workflows and short learning-curves, putting high-end rendering within reach of anyone.

Clients include Ford, Nissan, Honda, BMW, Gulfstream, and Pininfarina. Bunkspeed was acquired by Dassault Systems to become rendering for its Solidworks CAD app in 2009.

1988 - 2002
Chief Creative Officer
Partner

Angel Studios, Inc.

Carlsbad, CA

One of 6 original partners. Performed in many design and creative roles, including: Lead 3D Artist, Technical Director, Animation Director, Creative Director, and Chief Creative Officer. Member Board of Directors.

Directed Art Department of 65 artists and animators. Helped build company from initial staff of 6 to over 180—becoming the largest independent video game developer in the US in 2002. 

Angel Studios acquired by Take2 Interactive (parent company of Rockstar Games) November 2002, now known as Rockstar San Diego.

Projects included 3D CG film special effects, TV commercials, scientific visualization, 70mm stereoscopic film, Location Based Entertainment attractions, music videos, and over a decade of pioneering high-end 3D video game development.

Notable clients include: Disney Imagineering, Nintendo Ltd, Rockstar Games, Peter Gabriel, Silicon Graphics, SEGA, Intel, Microsoft, NASA, and the US Navy, among many others. 

1985 - 1987
Technical Director

Digital Productions, Inc.

Los Angeles, California

Technical Director for 3D computer graphics pioneer Digital Productions using a CRAY X-MP super-computer and proprietary DP3D software to produce TV commercials, broadcast graphics, music videos, film effects, architectural and scientific visualizations.

2002 - present
Creative Director
Partner

Warren Fahy and Company
www.warrenfahy.com

Business and creative partner to author Warren Fahy related to his published thiller novels FRAGMENT and PANDEMONIUM.

Directed the development of visual assets related to the property, provide creative direction, create web presence, and oversee partnership business affairs—from inception, through development, submission, contract, publication and rights licensing.  


 

2008 - present
Creative Director

Julez Bryant, Inc.

www.julezbryant.com

Partner, Executive Board member.  Business and creative consultation and occasional 3D CAD design for founder and jewelry designer Julez Bryant DeCosta.

2006 - 2008
Chief Creative Director

WowWee USA, Inc.

www.wowwee.com 

US Creative Director for global toy company WowWee. Executive level strategic product development and overall creative direction for product line.

Contributing designer of robotic toy items, including initial creative concepts, interactive play specs, logic flowcharts, event tables, interface design, packaging, presentation, and marketing.  

Spearheaded development of themed online world, integrating company's product line and providing web space monetizing opportunities.

Proposed, budgeted, set up, staffed, and directed company's new US  creative development headquarters in Carlsbad, CA. Traveled 6 times a year to Hong Kong, representing US design team.

EDUCATION

1982 - 1984

Pratt Institute

Brooklyn, New York

Masters Degree (MID)
Industrial Design
1977 - 1981

University of California, Berkeley

Berkeley, California

Bachelors Degree (BA)
Architecture