In the early 1990's Angel Studios worked on a series of pioneering 3D real-time interactive applications for companies like Disney Imagineering, Silicon Graphics, and Sega GameWorks.  By the mid 1990's the company transitioned to developing video games exclusively, working with a wide range of publishers—Rockstar Games, Nintendo, Microsoft, SEGA, Atari (Infogrames) and Midway. 

We were fortunate to work directly with Nintendo of Japan and Shigeru Miyamoto and his team for over 5 years—an experience very influential in shaping my approach to interactive design and user experience. 

As Angel Studios grew into the largest independent game developer in the US in 2002, my role was executive creative direction—overseeing the activity of 65 Art Directors, Animators, and 3D Artists, pitching publishers, and representing the creative domain in contract negotiations. Angel Studios was acquired by Take2 Interactive (parent company of Rockstar Games) in November 2002, and is now known as Rockstar San Diego.

Below are some of Angel Studios console and PC game titles developed between 1992 and 2002.

© 2020 Michael Limber

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