My professional career seems to follow the arc of the 3D computer graphics industry. Starting in 1985 at 3D computer graphics pioneer Digital Productions doing pre-rendered CG effects, then onto Angel Studios and interactive 3D video games, then developing interfaces for photorealistic rendering tools, and most recently at HERE, pioneering styling and rendered visualization for 3D maps.  

© 2020 Michael Limber

  • Instagram Social Icon
  • LinkedIn Social Icon